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What do you think?

Keep grinding, bring this project to life !

Puzzle / platformer game, which combines classic 2D puzzle / platforming with software ray-tracing algorithm.

Explore and advance in the strange minimalistic world where the only "entity" you can communicate with is accessible through strange Terminals. To move forward in game and find more what's behind the curtain, you'll have to solve various puzzles, but there will be also some serious platforming parts. 

Game geometry is minimalistic, however make no mistake. Every pixel of the game is shaded with ray-tracing algorithm. Every object and every light is taken into account correctly when computing shadows and pixel colors.

Ray-tracing is done on CPU, it means, no special GPU is needed. Game is perfectly scalable with resolution so you'll be able to play it even on most potato computers, but in high resolutions you can make sweat even the most powerful CPUs out there and ask >> "Can it run RTG?"

RTG webpage

RTG devlog on TIGSource forums


First 3 tutorial levels from early stages of development of the game.

dl005_first3levels.gif

Carriable light tutorial level.

dl006_portablelight.gif

Example of puzzle level.

rtg013_proto1.gif

#puzzle #platformer #raytracing #scifi #arcade



all-ages
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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109

Hi All!

Second RTG animation after a break. They're showcasing one new game element: "the charged light shooter".

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109

Hi All!

New RTG animations after a break. They're showcasing one new game element: "the charged light shooter".

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109
This is level with some 'mysterious wall' which is related to game's story.

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109
Example of level where player has to use 'carriable light'.

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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology for rendering:
https://gamejolt.com/games/rtg/560109
One of new levels where player has to juggle around with boxes ( spoiler-free, featuring some mirrors :0) )

  2 votes Voting finished
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RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology for rendering:
https://gamejolt.com/games/rtg/560109
Example of new level where player has to juggle around with boxes to solve puzzle ( spoiler-free :0) ) ...

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Recently, I implemented "carriable boxes". This will open lot of puzzle possibilities. Those boxes need to collide and interact with environment also if they are carried by player. This is a test level where I tested lot of edge cases of such collisions.

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Hi All! New animation from 'RTG - The Ray-Traced Game' - puzzle/platformer in development which uses software based ray-tracing technology. In animation, I'm playing with switches, which are moving platforms on the left. Follow RTG if you like it!

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New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This is the most recent level I made (L014).

  4 votes Voting finished
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New animations from RTG - The Ray-Traced Game. Currently I'm focusing on creating actual puzzle levels. The game has now 14 levels combining several mechanics (lights, doors, moving platforms, elevators). This animation shows a bit of floor reflection.